Curriculum Intent

The Design and Technology curriculum provides opportunities for children to develop skills in designing, making and evaluating products. D&T is a practical subject which is supported by research and analysis of existing products in order to gain knowledge to bring to their own designs. Skills are built upon throughout the two key stages, progressing to more complex challenges, requiring more advanced tools and skills by Year 6. Subjects such as maths, science, engineering and computing are linked through the use of practical problem solving made relevant by linking topic learning and real life situations. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. They are then able to evaluate the success of their own products and improve upon what they are able to achieve.

Curriculum Implementation

The curriculum plan comprises of three half-termly units of work for Design and Technology and three for Cooking and Nutrition for each group from Year 1 to Year 6. Teaching of D&T is balanced with the Art curriculum. The units practice and build progressively through the range of skills and knowledge set out in the National Curriculum spread across the two key stages.

Links are made between topic learning where possible to make projects and skills relevant to real life situations.

Children will learn about product designers architects, chefs, engineers, clothes and shoe designers  and the products that they make.

Children present what they have made to the rest of their class or to members of another and are encouraged to talk critically about each other work. Products are displayed around the school and presented in class work share assemblies.

Curriculum Impact

Design and Technology is part of a creative curriculum and is designed to link to, support and enrich other subjects. Doing this whilst teaching practical problem solving skills to prepare children to take part in the development of tomorrow’s rapidly changing world. Through the study of design and technology, children combine practical skills with an understanding of aesthetic, social and environmental issues which directly relate to industry and real-life.

The impact of our curriculum is measured through assessment against the learning outcomes at the end of each unit of work; through pupil discussions about their learning, which includes discussion of their thoughts, ideas, processing and evaluations of work.  

Curriculum Progression Map